Sony Interactive Entertainment

Stellar Blade serves up some killer action, but stumbles throughout its wild story

Stellar Blade caught my eye a few months ago for its dazzling visuals and downright bonkers gameplay. It was something fresh, yet familiar, with developer Shift Up drawing on a number of inspirations from the hack-and-slash genre. While Stellar Blade’s story is either tired or outright ridiculous at the best of times, it absolutely shines…

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K-Pop star BIBI teams up with PlayStation for upcoming title, Stellar Blade

PlayStation Australia have announced that K-Pop star and actress, BIBI, has teamed up with Sony Interactive Entertainment for their upcoming hack-and-slash title, Stellar Blade. BIBI has released a new tie-in song titled Eve, along with a new music video, inspired by the world of Stellar Blade. Check it out for yourself below. Stellar Blade follows…

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Rise of the Ronin merges fantastic combat with bloated open-world design

My past couple of weeks with Rise of the Ronin have left me feeling a little conflicted. I’ve been bouncing back and forth between the logic of my mind and the feeling of my heart. In many ways, this is a true cut above developer Team Ninja’s previous efforts with something like Nioh. Its combat…

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Game Review: Marvel’s Spider-Man 2 is everything a near-perfect sequel should be

Upon its release in 2018, Marvel’s Spider-Man did an incredible job of portraying the web-slinging hero in a new light, complete with an emotional story, slick visuals, and addictive traversal mechanics. Marvel’s Spider-Man: Miles Morales followed suit by expanding on Miles’ story, as a competent side-sequel and one of the most gorgeous games to exist…

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PlayStation has acquired Bungie

If you’re feeling as though a new publisher or developer has been acquired with each passing week, you’re not going crazy. While it’s not on the scale of Microsoft’s whopping $68.7 billion purchase of Activision Blizzard last month, PlayStation has announced that they will be purchasing Destiny creator Bungie for $3.6 billion US dollars. While…

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Tsushima Director's Cut

Ghost of Tsushima Director’s Cut Review: The unbearable weight of compromise

Ghost of Tsushima Director’s Cut marks the second time this game has come along at the right moment. Originally arriving at the end of the PlayStation 4 era, it was an amalgam of the ways game design had changed since the console’s inception. It was the last hurrah, a way to bring the PS4 era…

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Rift Apart

Ratchet & Clank Rift Apart Review: A preview of the generation to come

As a gamer in his late thirties, Ratchet & Clank Rift Apart makes me wish time travel was real. I’d rush back to find my 15-year-old self, show him these visuals and watch his brain meltdown in real-time. Previously on Ratchet & Clank Rift Apart is the sixteenth entry in the Ratchet & Clank series…

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Returnal Review: Live, Die, Repeat.

Returnal is, in many ways, the crowning achievement of Housemarque’s journey as a developer. With recent entries standing out as shining examples, from the likes of Matterfall to Nex Machina, and the impeccable Resogun, it’s incredibly satisfying to see a challenging reflex-based rogue-like experience get the royal treatment. Fast-paced action meets a rogue-like structure in…

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Destruction AllStars

Destruction AllStars Review: Return of the weekend rental

In a year like 2021, I think Destruction AllStars is the video game vibe we may all be looking for. Last year, Animal Crossing: New Horizons gave us solace, somewhere peaceful to retreat to as the world fell apart. Among Us would later change that vibe to something more aggressive. It allowed us to reconnect through…

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The Last of Us Part II Review: I won’t take the easy road

The Last of Us Part II is not a game for everyone. It’s a game that builds on the original in unexpected ways. It seeks to challenge the player emotionally and philosophically, posing hard questions to which you may not have an answer. It’s likely not the game you are expecting at all. And that’s…

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5 things we love from today’s The Last of Us Part II State of Play

The Last of Us Part II is finally, actually, nearly here and the hype is building. It is the subject of the latest episode of PlayStation’s State of Play series, offering fans an in-depth look at one of the most anticipated games of the year. There’s a lot to break down here. Let’s talk about…

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Predator: Hunting Grounds Review: I ain’t got time to bleed

If it bleeds, we can kill iT — unless it’s a beloved IP that bleeds money, in which case we can plumb it for nostalgia value. This has been the recent fate of the Predator franchise, which has enjoyed a recent resurgence 2018’s The Predator. Given the renewed interest, a video game tie-in makes a…

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MLB The Show 20 Review: Bases Loaded

MLB The Show has stood for many years as Sony’s simulated answer to America’s pass time. It is with MLB The Show 20 that developer SIE San Diego Studio has lived up to this statement once again, producing one of the most accurate, thorough and varied iterations of the franchise to date. While baseball isn’t necessarily…

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Games Preview: The New God of War is Everything We’ve Been Asking For

Like quite a number of people, I was excited yet a little skeptical when Sony announced a new installment to the venerable God of War series. Was Santa Monica Studios going to roll out the same game but in a different skin? I got to be among the first in the world to find out, getting…

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We chat to Michael Denny, Senior Vice President of Sony Interactive Entertainment Worldwide Studios Europe

Michael Denny is the head of the Worldwide Studios game development operations in Europe (of which Australia is included) and manages all internal studios and externally developed first party productions. On the day that PlayStation announced Australians had consumed1 billion hours on gameplay, streaming and entertainment over October 2016 – October 2017, we spoke to…

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Video Games Review: Farpoint (2017, PSVR) isn’t PSVR’s killer app, but represents a significant step forward

PSVR currently finds itself at a crossroads. Prior to launch, it seemed like Sony had everything they needed to absolutely crush their competition in the VR space — it had a price point that couldn’t be beat, an army of third-party developer talent curated over decades and a PS4 install base that is the envy…

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