Until Dawn

Games Review: The Inpatient (PSVR, 2018): Give me the bad news, doc

February 15, 2018

The Inpatient for PlayStation VR is a psychological horror game designed by Supermassive Games, who were the minds behind the awesome PS4 exclusive Until Dawn and is set 60 years before that aforementioned title. Those merits alone will sell the game to VR enthusiasts and horror buffs such as myself. After the VR games Resident Evil […]

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We chat to Michael Denny, Senior Vice President of Sony Interactive Entertainment Worldwide Studios Europe

December 5, 2017

Michael Denny is the head of the Worldwide Studios game development operations in Europe (of which Australia is included) and manages all internal studios and externally developed first party productions. On the day that PlayStation announced Australians had consumed1 billion hours on gameplay, streaming and entertainment over October 2016 – October 2017, we spoke to […]

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Video Games Review: Until Dawn (PS4, 2015)

August 24, 2015

With the exception of some of Telltale’s back catalogue, the “interactive movie” style of game has never really been my cup of tea. I didn’t like Heavy Rain and Beyond: Two Souls barely made a dent. Thus, I went into my review of Supermassive Games’ Until Dawn with no small amount of skepticism. Despite my […]

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Until Dawn gets new live-action trailer about the road not taken

August 21, 2015

With less than a week remaining ahead of Sony’s new choice-based survival horror title <i>Until Dawn</i>, the trailers are starting roll in quite quickly. Called “The Road Not Taken”, it reinforces the game’s 80’s slasher film vibe.

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Video Game First Impressions: Until Dawn (PS4, 2015)

July 14, 2015

Years in development, the latest project from Supermassive Games may be very well prove their defining hit. Developed exclusively for Playstation 4, Until Dawn shuffles into the same category of interactive cinema games like Heavy Rain with a rich, textured narrative that is well thought out, driven by character dynamics, and terrifyingly immersive. What’s more […]

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