One year after launch, For Honor just got dedicated servers

For those of you partial to a bit of For Honor in your downtime, life is about to get a lot more bearable. One year after the game’s launch,  Xbox One and PlayStation 4 will notice the game’s team-based, medieval-era multiplayer will run much more smoothly thanks to the rollout of dedicated servers around the world.

Up to this point, For Honor‘s multiplayer matchmaking has relied upon peer-to-peer hosting. This has been a real headache for the community because it meant if even one player left the game early, it could bring the entire match to an end as the game struggled to find equilibrium.

Now that there are dedicated servers, that problem is a thing of the past. Now if someone leaves early there’s no interruption — the game merely replaces them with a bot and carries on as if nothing happened.

The game doesn’t stutter anymore, the connection is far more solid. Resyncs and post-match migrations are gone. On the whole, For Honor is a much more enjoyable game because of this change.

Dedicated servers have been high on the For Honor community’s wish list since the game was in closed beta but for the first few months after launch, Ubisoft insisted that their P2P solution was perfectly fine, thank you very much. They’d changed their tune by July, however, announcing that dedicated servers were on the way (probably helped along by the surge of interest in the game as an esport).

PC players have been able to enjoy dedicated servers for a few weeks now and with the platform proving very successful as a test bed, the servers are now being rolled out for the console versions.

So there you go, if you played For Honor at launch but weren’t impressed with the stability, now might be a good time to come back. For Honor‘s fifth season special event, Age of Wolves, brings a number of changes and updates for the game aimed at improving overall player satisfaction, including the dedicated servers.

———-

This content has recently been ported from its original home on The Iris and may have formatting errors – images may not be showing up, or duplicated, and galleries may not be working. We are slowly fixing these issue. If you spot any major malfunctions making it impossible to read the content, however, please let us know at editor AT theaureview.com.

David Smith

David Smith is the former games and technology editor at The AU Review. He has previously written for PC World Australia. You can find him on Twitter at @RhunWords.