Aussie developers become SGSCA finalists with game to raise awareness of Chronic Fatigue Syndrome

Aussie Game Development students are headed to the US to represent Australasia after becoming finalists in he annual Serious Games Showcase and Challenge Australasia (SGSCA). Their one-of a-kind game, Robin, is designed to raise awareness of an invisible condition effecting 150,000 Australians, Chronic Fatigue Syndrome (CFS).

Robin is a choice and consequence style slice of life game with three possible endings, none of which are perfect. The game was put together over the course of a month by Game Art and Game Programming students from Torrens University Australia. Annaliese Bevan, Poppy de Raad, Isabelle Dela Torre and Jose Fernando Gracia created the game as part of a student team.

“This is an incredibly exciting time for the team and for Robin which we made to give some visibility to the invisible illness, Chronic Fatigue Syndrome,” said game artist Annaliese Bevan, in response to the games success.

According to ME/CFS Australia, 150,000 Australians are estimated to have Chronic fatigue syndrome (also known as myalgic encephalomyelitis (ME). 90% of CFS patients have not been diagnosed, and are not being treated effectively. CFS is a symptom which causes profound fatigue that can’t be relieved by rest, it can impact cognition, and cause headaches as well as muscle and joint pain. People with CFS not only face health obstacles, but obstacles in their careers and daily life.

Robin will be showcased by Annaliese Bevan and Poppy de Raad, on behalf of their team, at the Australasian Simulation Congress hosted by Simulation Australasia. 

The game is available to download on both PC and Mac operating systems.


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