
If there’s one thing Two Point Studios has mastered, it’s turning mundane institutions into gloriously chaotic management sims. From hospitals to universities, they’ve built worlds where humour meets spreadsheets, and stress is strangely fun. Two Point Museum continues this trend, letting players build, expand, and profit from their own museums.
It’s packed with wit, charm, and depth and has seen massive success on PC and current-gen consoles. After some adjustments and a bit of time, the game is finally here, launching on Nintendo Switch 2. While it brings all the content from these versions, it fails to use key features of the Nintendo Switch 2, like mouse mode and gyroscopic controls, which would add another layer to the gameplay.
These features may not be here at launch (hopefully they are coming soon), but that doesn’t take away from the fact that Two Point Museum is a fantastic port you can play on the go or at home.
Curator, Capitalist, Chaos Manager
In Two Point Museum, you’re cast as the curator of several museums, each with its own goals and challenges.

Your task? Draw crowds, fund exhibits, and keep your staff from staging a mutiny. The result is a clever balancing act between business strategy and absurd comedy. While your visitors gawk at dinosaur fossils and haunted artifacts, you’re quietly hiking gift shop prices and cutting staff breaks to keep the lights on.
Mostly Smooth but Slightly Stiff on Switch 2
The game runs at a mostly steady 30fps, with crisp textures and colourful detail that outshine its predecessors. It’s a marked improvement over Two Point Campus and Two Point Hospital on the original Nintendo Switch. However, once your museums expand and chaos takes hold, the framerate does tend to dip noticeably in handheld mode.
Having the Nintendo Switch 2 docked saw noticeable improvements in both performance and average framerate. But ultimately, given how powerful the hardware is, it was disappointing that more wasn’t done here.
What really lets the game down is the lack of mouse mode. With the Switch 2’s responsive touchscreen, it feels like a missed opportunity since this kind of game needs point-and-click precision. Navigating menus and placing objects with a controller works, but it’s slower and clunkier than it should be. This did change when I used the Switch 2 Pro Controller. Rotating around items on walls and placing felt much easier with the thumbsticks.

For a series rooted in classic PC sims, it’s baffling that players can’t use touch or pointer input. The developers at Two Point Studios have hinted that the feature may arrive in a future update, but for now, it’s a glaring omission that undercuts what could have been the ultimate portable version.
Content and Longevity
Like the previous games, Two Point Museum offers a mountain of content. The campaign easily stretches past 50 hours, with each location introducing fresh twists on core mechanics. On top of that, the upcoming “Fantasy Finds” DLC and the cross-game “Digiverse” map (featuring exhibits from Dredge and Vampire Survivors) promise even more longevity.

The sheer amount of gameplay on offer ensures you’ll be consistently busy, getting hundreds of hours re-designing and re-decorating your museums. However, the Switch 2 port isn’t perfect. Minor stutters, like flickering textures, do pop up occasionally. It’s not enough to ruin the experience, but it does make the port pale in comparison, particularly when you look at the PC and PS5/ Xbox equivalents.
Final Thoughts
Two Point Museum is an endlessly entertaining and wonderfully impressive management sim that refines the formula of its predecessors. It’s full of personality, rich systems, and a steady stream of surprises that make every session memorable.
Yet for all its brilliance, the absence of mouse mode on Switch 2 feels like a serious misstep, especially on a platform built for hybrid and touchscreen gameplay. It’s not enough to completely count this out, but it just seems like such an obvious feature to focus on to encourage gamers who have recently purchased this new console.
If you can overlook the occasional framerate dip and get your head around the handheld controls, you’ll find one of the best and most inventive management sims ever made. We may have to wait a while til that long-overdue mouse mode arrives; till then, Switch 2 players will have to make do with curating chaos the old-fashioned way.
FOUR STARS (OUT OF FIVE)
Highlights: Great story and tutorial mode, and progression system
Lowlights: No mouse mode or touch controls
Developer: Two Point Studios
Publisher: Sega
Platforms: Nintendo Switch 2
Available: Now
Review conducted on Nintendo Switch 2 with a pre-release code provided by the publisher.
Featured header image also provided by the publisher. Screenshots have been captured via gameplay.
