The Working Lunch is giving women the tools they need to enter and flourish in the games industry

Almost half of the of all Australians who play video games are female. In the games development space however, women make up only 19% of the total workforce. The Working Lunch, a new initiative from the IGEA and some of Australia’s most prominent female games industry veterans, aims to change that.

The Working Lunch is an initiative by the IGEA and directed by Ally McLean, Project Lead at Sydney indie studio Robot House that seeks new ways to bring women into the games industry with better entry level positions, as well as proper mentoring and support. Through this, these fledgling devs will gain a better understanding of what makes the industry tick and establish connections for future endeavours.

The initiative has already recruited a number of extremely high profile, talented mentors like Gizmodo’s Rae Johnston, ScreenPLAY’s Stephanie Bendixsen and IGN AU’s Lucy O’Brien among a raft of others.

For more information on The Working Lunch, head over to their official site and get yourself acquainted with their good, good work.



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David Smith

David Smith is the games and technology editor at The AU Review. He has previously written for PC World Australia. You can find him on Twitter at @RhunWords.

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