Pokémon Go launch delayed Asia and Europe as Niantec attempts to address server problems

With Pokémon Go now available in Australia, New Zealand and the US, Niantic Labs and Nintendo have chosen to briefly halt the game’s global rollout to deal with its ongoing and significant server problems. The Wall Street Journal reports that Niantic and Nintendo have been working to resolve the server issues and are still poised to launch in Europe, Japan and other Asian territories in the coming days.

Pokémon Go began its global roll out last week with Niantic’s original plan being that it would be rolled out everywhere within the week. However, the game began to suffer from server crashes the moment it went live (though it is beleived that the bulk of these crashes could be attributed to millions of impatient players backdooring into the game through fake overseas accounts), and before long Twitter was lighting up with players complaining about having to log  in repeatedly. Still more complained aboutas well as being locked out of their accounts or having the game lock up or crash, deleting recent data. Niantic has chosen to focus on fixing these issues before completing the global roll out.

In the midst of all this tumult, Canada and South America sit seemingly ignored by Nintendo, twiddling their thumbs and wondering when they’ll get their turn.

For more on Pokémon Gomake sure you check out our top tips for new and veteran trainers alike and our first impressions of the game so far.



This content has recently been ported from its original home on The Iris and may have formatting errors – images may not be showing up, or duplicated, and galleries may not be working. We are slowly fixing these issue. If you spot any major malfunctions making it impossible to read the content, however, please let us know at editor AT theaureview.com.

David Smith

David Smith is the former games and technology editor at The AU Review. He has previously written for PC World Australia. You can find him on Twitter at @RhunWords.